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Table of Contents
RULES OF ENGAGEMENT
Multicrew events will either be played as solo vehicles or multi-crew with a crew of 2-6 per vehicle depending on participants wishes and/or player count. Vehicles MUST be designed with an emphasis on realism and able to accommodate 2-6 players.
Matches will be played in Survival Mode, with 3rd Person View Disabled. You will need to ensure your vehicles can be operated within this criteria including fully fueled, loaded with ammunition, and toolbars properly set. Time will not be given to finish building, tuning, loading, fueling or painting your vehicle. Each Team will determine its roster of Vehicles for each match by the number of players. Each player is permitted 1 vehicle spawn per match. In the event of uneven teams then the lowest whole number is used. Special vehicle spawns such as Helicopters, Artillery and Respawn Vehicles will be determined before the match start or based upon map design.
Additional Vehicle Spawns are determined by their Battle Rating or BR. Each Era has a Low and High BR Range. A Low BR Range Vehicle may be spawned twice, while a High BR Vehicle may be spawned once. Vehicles below the Low Range are granted an additional spawn as well. Once all Active Units are knocked out and the team has exhausted their vehicles they lose that match. A Vehicle is considered Knocked out when it can no longer be used to engage with the enemy with its original weaponry. A repaired tank can still be used to fight. Mobility kills may be considered a Knock Out depending on the situation. A Crew may also abandon their vehicle even if they are not fully knocked out. An enemy team may capture and repair vehicles to continue the match, assuming they still have their own active vehicles left on the field.
COMMON COURTESY ON THE BATTLEFIELD
This is a community event and a team game. The goal is to have fun and still be friends at the end of every match, even if you lose. Certain behaviors are explicitly banned to foster this environment.
- Grinders cannot be used on active enemy vehicles, even if they are unmanned.
- Accessing Terminals on enemy vehicles to alter their performance will result in ejection from the match.
- Ramming vehicles is prohibited, please try to keep a minimum of 50m away from enemy vehicles.
- Camping a spawn point is prohibited. You may scout a spawn but may not fire into or around a spawn point. If a vehicle fires OUT of a spawn, then it is fair game to be fired upon.
- Keep insults and general saltiness to a minimum (some friendly banter is still accepted)
- No politics, hate speech, or offensive imagery even on replica vehicles.
BUILDING YOUR VEHICLE
The following sections will define the limits for constructing your vehicles. Virtually any kind of vehicle is allowed to be used as long as it confines to the limits posted. If you are unsure if something is legal please ask staff.
GENERAL BUILD RULES
The following apply across all builds, unless explicitly noted otherwise.
- All Vehicles must be built in good faith to the era and with an emphasis on realism.
- Vehicles are allowed a single Remote Control for the purpose of driving the vehicle. This remote control MUST be placed where the driver of the vehicle would realistically control the vehicle from.
- A Single Main Weapon May be mounted Per Vehicle unless otherwise noted on the Equipment Page.
- A single Secondary Weapon may be mounted coaxially with a Main Weapon.
- Two Secondary Weapons may be mounted on the same Elevation, however, no other weapons may be mounted with them including support equipment.
- Max of Two weapons per elevation, two elevation max per Azimuth
- Vehicles with Multiple Turrets may only take a single Main Gun per vehicle. Casemates count as turrets.
- Fixed Weapon vehicles, such as the Stridsvagn 103, are allowed however may not exceed 40t dry weight and are bound by all other rules regarding main guns.
- Vehicles in Multicrew must be manned by at least two (2) players. Multiple duties can be assigned to a single player.
- Single crew vehicles are permitted but cannot exceed 20t.
- Seats, Cockpits, and Control Stations cannot be used to store Ammunition of any kind.
- Ramming Vehicles is strictly prohibited, do your best to avoid getting within 50m of an enemy vehicle.
- Using weapons as armor is prohibited, A weapon must be placed on the outside of the vehicle (or must be deployed outside the vehicle to fire) and in such a way that it can be used sensibly.
- Wing Blocks (that provide lift)
- CAP Jet Hydrogen Engines may not be used on ground vehicles.
- ERA (Explosive Reactive Armor) and APS Radars must be placed on the exterior of a vehicle facing outward and cannot be hidden behind any solid blocks.
- ERA (Explosive Reactive Armor)can be covered by decorative mantlet blocks. They may not fully obscure the ERA and must be a decorative Mantlet Block, this includes:
- VAP Hooks/Eyeloops, Camo Netting,
- Yakobes Machinations Basic Shape Blocks, Fume Extractors, Muzzle Brakes, Chainlinks
- KGS Brace/handles, Gun Shrouds
- If not listed, assume it is not allowed. Allowed blocks are considered by their features of being collisionless blocks with offset models with an integrity of around 100 or less.
Scripts
Scripts are allowed and usually required for our vehicles to function, tho we do have some limits regarding their use to help server performance.
Banned Scripts
- Radar
- Mapping/Raycast
- Floorplan
- Any script that gives AI functionality
- Any script that affects the blocks of other vehicles without player consent
The following Blocks are banned without exception from use
- Vanilla Reactors
- Thruster Blocks (low output engine fans exempt)
- Warheads of any kind
- Space Balls and Artificial Masses
- Thermal Cameras on standard Event Vehicles
- Vanilla Weapons, Spotlight (the turret kind), Firework Launcher Blocks
- Vanilla Grinder, and Drill Blocks
- Turret Controllers may NOT have AI enabled
Staff reserve the right to remove vehicles they deem unfair or unfaithful to the spirit of the game
