rules
Differences
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| - | ==== RULES OF ENGAGEMENT ==== | ||
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| - | Multicrew events will either be played as solo vehicles or multi-crew with a crew of 2-6 per vehicle depending on participants wishes and/or player count. Vehicles MUST be designed with an emphasis on realism and able to accommodate 2-6 players. | ||
| - | |||
| - | Matches will be played in Survival Mode, with 3rd Person View Disabled. You will need to ensure your vehicles can be operated within this criteria including fully fueled, loaded with ammunition, and toolbars properly set. Time will not be given to finish building, tuning, loading, fueling or painting your vehicle. | ||
| - | Each Team will determine its roster of Vehicles for each match by the number of players. Each player is permitted 1 vehicle spawn per match. In the event of uneven teams then the lowest whole number is used. Special vehicle spawns such as Helicopters, | ||
| - | |||
| - | Additional Vehicle Spawns are determined by their Battle Rating or BR. Each Era has a Low and High BR Range. A Low BR Range Vehicle may be spawned twice, while a High BR Vehicle may be spawned once. Vehicles below the Low Range are granted an additional spawn as well. | ||
| - | Once all Active Units are knocked out and the team has exhausted their vehicles they lose that match. A Vehicle is considered Knocked out when it can no longer be used to engage with the enemy with its original weaponry. A repaired tank can still be used to fight. Mobility kills may be considered a Knock Out depending on the situation. A Crew may also abandon their vehicle even if they are not fully knocked out. An enemy team may capture and repair vehicles to continue the match, assuming they still have their own active vehicles left on the field. | ||
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| - | ==== COMMON COURTESY ON THE BATTLEFIELD ==== | ||
| - | |||
| - | This is a community event and a team game. The goal is to have fun and still be friends at the end of every match, even if you lose. Certain behaviors are explicitly banned to foster this environment. | ||
| - | *Grinders cannot be used on active enemy vehicles, even if they are unmanned. | ||
| - | *Accessing Terminals on enemy vehicles to alter their performance will result in ejection from the match. | ||
| - | *Ramming vehicles is prohibited, please try to keep a minimum of 50m away from enemy vehicles. | ||
| - | *Camping a spawn point is prohibited. You may scout a spawn but may not fire into or around a spawn point. If a vehicle fires OUT of a spawn, then it is fair game to be fired upon. | ||
| - | *Keep insults and general saltiness to a minimum (some friendly banter is still accepted) | ||
| - | *No politics, hate speech, or offensive imagery even on replica vehicles. | ||
| - | |||
| - | ==== BUILDING YOUR VEHICLE ==== | ||
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| - | The following sections will define the limits for constructing your vehicles. Virtually any kind of vehicle is allowed to be used as long as it confines to the limits posted. If you are unsure if something is legal please ask staff. | ||
| - | |||
| - | ==== GENERAL BUILD RULES ==== | ||
| - | |||
| - | The following apply across all builds, unless explicitly noted otherwise. | ||
| - | *All Vehicles must be built in good faith to the era and with an emphasis on realism. | ||
| - | *Vehicles are allowed a single Remote Control for the purpose of driving the vehicle. This remote control MUST be placed where the driver of the vehicle would realistically control the vehicle from. | ||
| - | *A Single Main Weapon May be mounted Per Vehicle unless otherwise noted on the Equipment Page. | ||
| - | *A single Secondary Weapon may be mounted coaxially with a Main Weapon. | ||
| - | *Two Secondary Weapons may be mounted on the same Elevation, however, no other weapons may be mounted with them including support equipment. | ||
| - | *Max of Two weapons per elevation, two elevation max per Azimuth | ||
| - | *Vehicles with Multiple Turrets may only take a single Main Gun per vehicle. Casemates count as turrets. | ||
| - | *Fixed Weapon vehicles, such as the Stridsvagn 103, are allowed however may not exceed 40t dry weight and are bound by all other rules regarding main guns. | ||
| - | *Vehicles in Multicrew must be manned by at least two (2) players. Multiple duties can be assigned to a single player. | ||
| - | *Single crew vehicles are permitted but cannot exceed 20t. | ||
| - | *Seats, Cockpits, and Control Stations cannot be used to store Ammunition of any kind. | ||
| - | *Ramming Vehicles is strictly prohibited, do your best to avoid getting within 50m of an enemy vehicle. | ||
| - | *Using weapons as armor is prohibited, A weapon must be placed on the outside of the vehicle (or must be deployed outside the vehicle to fire) and in such a way that it can be used sensibly. | ||
| - | *Wing Blocks (that provide lift) | ||
| - | *CAP Jet Hydrogen Engines may not be used on ground vehicles. | ||
| - | *ERA (Explosive Reactive Armor) and APS Radars must be placed on the exterior of a vehicle facing outward and cannot be hidden behind any solid blocks. | ||
| - | *ERA (Explosive Reactive Armor)can be covered by decorative mantlet blocks. They may not fully obscure the ERA and must be a decorative Mantlet Block, this includes: | ||
| - | *VAP Hooks/ | ||
| - | *Yakobes Machinations Basic Shape Blocks, Fume Extractors, Muzzle Brakes, Chainlinks | ||
| - | *KGS Brace/ | ||
| - | *If not listed, assume it is not allowed. Allowed blocks are considered by their features of being collisionless blocks with offset models with an integrity of around 100 or less. | ||
| - | |||
| - | ==== Scripts ==== | ||
| - | Scripts are allowed and usually required for our vehicles to function, tho we do have some limits regarding their use to help server performance. | ||
| - | |||
| - | **Banned Scripts** | ||
| - | *Radar | ||
| - | *Mapping/ | ||
| - | *Floorplan | ||
| - | *Any script that gives AI functionality | ||
| - | *Any script that affects the blocks of other vehicles without player consent | ||
| - | |||
| - | The following Blocks are banned without exception from use | ||
| - | *Vanilla Reactors | ||
| - | *Thruster Blocks (low output engine fans exempt) | ||
| - | *Warheads of any kind | ||
| - | *Space Balls and Artificial Masses | ||
| - | *Thermal Cameras on standard Event Vehicles | ||
| - | *Vanilla Weapons, Spotlight (the turret kind), Firework Launcher Blocks | ||
| - | *Vanilla Grinder, and Drill Blocks | ||
| - | *Turret Controllers may NOT have AI enabled | ||
| - | |||
| - | ==== Staff reserve the right to remove vehicles they deem unfair or unfaithful to the spirit of the game ==== | ||
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| - | Radiator Mod | ||
| - | Vehicles using hydrogen engines now require a Radiator Block in order to function. Engines without radiators will now overheat and damage themselves. You only need one radiator per vehicle regardless of the number of engines. The radiator MUST be placed on the same grid as the engine. | ||
| - | The following work as Radiators | ||
| - | EDP 2x1x1 Radiator | ||
| - | EDP 2x2x1 Radiator | ||
| - | EDP 3x2x1 Radiator | ||
| - | EDP 3x4x1 Radiator | ||
| - | Vanilla Air Vent (non-DLC half block version) | ||
| - | BATTLE RATING SYSTEM | ||
| - | The Battle Rating System (BR) is how you will assign a cost to your vehicle. Your vehicle is defined by combining its weight, chosen speed, loading mechanism, stabilizer, armament, and additional equipment. | ||
| - | Each era ruleset will have its own maximum BR level and vehicles must have their rating fall under this level while also following all other era restrictions. | ||
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| - | CATEGORIES | ||
| - | Weight | ||
| - | The Weight category is each full tonne rounded down to the nearest tonne, meaning 9.95 tons is 9 tonnes. | ||
| - | 1 Point per full tonne of Vehicle’s Dry Mass. | ||
| - | Speed | ||
| - | Speed is determined by a simple formula listed below. | ||
| - | Helicopters are exempt from Speed regulation. | ||
| - | A Wheeled vehicle may not exceed 130km/h | ||
| - | Tracked vehicles may not exceed 80km/ | ||
| - | A vehicle is considered Tracked if it has any of the following: | ||
| - | More than eight (8) wheels of any type | ||
| - | Skid Steering | ||
| - | Roadwheel or Sprocket Blocks | ||
| - | Walker vehicles must also adhere to the speed rules as much as possible. | ||
| - | You may choose a lower speed category in order to save points. | ||
| - | Engine Speed buffs are not additive, only the highest buff applies | ||
| - | Speed Formula | ||
| - | (130-(weight x 1.3)+engine bonus)/era modifier=speed | ||
| - | Speed Km/h | ||
| - | Point Value | ||
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| - | Light Engines | ||
| - | +10 km/h | ||
| - | Medium Engines | ||
| - | +20 km/h | ||
| - | Heavy Engines | ||
| - | +30 km/h | ||
| - | | ||
| - | 0 | ||
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| - | Modular Engine (IAP) | ||
| - | H' | ||
| - | TE-80 Turbine (IAP) | ||
| - | 21-30 | ||
| - | 6 | ||
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| - | Sprinter V8-HD (KGS) | ||
| - | Behemoth V12-TT (KGS) | ||
| - | GTD-1500 Gas Turbine (KGS) | ||
| - | 31-40 | ||
| - | 8 | ||
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| - | Baron R516 Radial (VAP) | ||
| - | Hydrogen Engine | ||
| - | (Vanilla) | ||
| - | Royale Wolf Motors EE-C1 (VAP) | ||
| - | 41-50 | ||
| - | 12 | ||
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| - | Rudi-Autos 1987 W45 (VAP) | ||
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| - | 2020-Type-44 Giftson Löwe (VAP) | ||
| - | 51-60 | ||
| - | 24 | ||
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| - | Inline Hydrogen Engine (CAP) | ||
| - | |||
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| - | Tutel Dynamics TE0M878 (VAP) | ||
| - | 61-80 | ||
| - | (Tracked Max Speed) | ||
| - | 36 | ||
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| - | 81-100 | ||
| - | 60 | ||
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| - | 101-130 | ||
| - | 84 | ||
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| - | Era | ||
| - | Modifier (divide speed by) | ||
| - | Interwar | ||
| - | 3 | ||
| - | WW2 | ||
| - | 2.25 | ||
| - | ECW | ||
| - | 1.5 | ||
| - | LCW | ||
| - | 1.25 | ||
| - | Modern | ||
| - | 1 | ||
| - | |||
| - | Example: 45 ton tracked tank with a medium engine in Early Cold war | ||
| - | (130-(45 x 1.3)+20)/ | ||
| - | Loading Mechanism | ||
| - | Loading Mechanism refers to how your main armament receives ammunition. This refers to only the most expensive weapon on your vehicle. ATGMs are not considered to have a loading mechanism and are classified by their secondary armament. | ||
| - | |||
| - | The three methods of loading are as follows: | ||
| - | Manual Loading: A player must manually place ammunition directly into the gun | ||
| - | Non-Continuous Loading: | ||
| - | Continuous Loading: Ammunition is automatically moved from the storage to the gun via a constant connection.This includes placing a storage container directly on a gun even if that container is loaded via a connector, or two connectors constantly locked. | ||
| - | Manual | ||
| - | 0 | ||
| - | Non-Continuous Loading | ||
| - | 6 | ||
| - | Continuous Loading | ||
| - | 18 | ||
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| - | Stabilizers | ||
| - | The Stabilizer category refers to whether or not any of your weapons are stabilized against outside forces. If any weapon on the vehicle is stabilized then the vehicle is considered to have a stabilizer, regardless of whether or not it's the main gun. The three methods are as follows: | ||
| - | No Stabilizer: No gyros, scripts, or other mechanisms are used to adjust, or cancel out directional forces on your weapon | ||
| - | Mechanical Stabilizer: Any method to correct, or cancel out directional forces without using a Programmable Block Script | ||
| - | Script-Based: | ||
| - | Stabilizer Costs | ||
| - | No Stabilizer | ||
| - | 0 | ||
| - | Mechanical Stabilizer | ||
| - | 6 | ||
| - | Script-Based Stabilizer | ||
| - | 12 | ||
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| - | Main Weapons | ||
| - | WEAPON | ||
| - | ERA | ||
| - | AMMO | ||
| - | Point Value | ||
| - | Limits | ||
| - | KwK36 88mm L/56 Rifled Gun | ||
| - | WW2+ | ||
| - | Type-3 APHE | ||
| - | Type-3 HE | ||
| - | Type-3 AP | ||
| - | Type-4 HEAT | ||
| - | 18 | ||
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| - | L7A1 105mm Tank Gun | ||
| - | ECW+ | ||
| - | Type-4 APDS | ||
| - | Type-4 HESH | ||
| - | 24 | ||
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| - | M68 105mm Tank Gun | ||
| - | ECW+ | ||
| - | Type-4 APDS | ||
| - | Type-4 HEAT | ||
| - | 24 | ||
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| - | D-10T2S 100mm Rifled Gun | ||
| - | ECW+ | ||
| - | Type-4 APFSDS | ||
| - | Type-4 HEAT | ||
| - | 26 | ||
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| - | QF L4A1 183mm | ||
| - | ECW+ | ||
| - | Type-VI HESH | ||
| - | 60 | ||
| - | Allowed one Coaxial LMG OR one Troika, no other weapons. 1 per vehicle per team | ||
| - | Bofors L/70 57MM | ||
| - | LCW+ | ||
| - | Type-2 APDS | ||
| - | Type-2 HE | ||
| - | 48 | ||
| - | 1 per vehicle per team. May have Machineguns, | ||
| - | Rh120 L/55 Smoothbore | ||
| - | LCW+ | ||
| - | Type-4 APFSDS | ||
| - | Type-4 HEAT | ||
| - | 36 | ||
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| - | 2A46M-5 125mm | ||
| - | LCW+ | ||
| - | Type-4 APFSDS | ||
| - | Type-4 HE | ||
| - | Type-4 HEAT | ||
| - | 36 | ||
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| - | M81 152mm Gun/ | ||
| - | LCW+ | ||
| - | Type-5 HE | ||
| - | Type-5 HEAT | ||
| - | Type-5 ATGM | ||
| - | 60 | ||
| - | |||
| - | |||
| - | L30A1 120mm | ||
| - | Modern | ||
| - | Type-4 APFSDS | ||
| - | Type-4 HESH | ||
| - | 34 | ||
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| - | 2A82 125mm | ||
| - | Modern | ||
| - | Type-4 APFSDS | ||
| - | Type-4 HEAT | ||
| - | Type-4 ATGM | ||
| - | 36 | ||
| - | |||
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| - | M360E1 120mm | ||
| - | Modern | ||
| - | Type-4 APFSDS | ||
| - | Type-4 HEAT | ||
| - | Type-4 ATGM | ||
| - | 40 | ||
| - | |||
| - | |||
| - | RH130 L/51 | ||
| - | Modern | ||
| - | Type-4 APFSDS | ||
| - | Type-4 HEAT | ||
| - | 44 | ||
| - | |||
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| - | 1R85T 140mm | ||
| - | Modern | ||
| - | Type-4 APFSDS | ||
| - | Type-4 HEATFS | ||
| - | Type-4 HE | ||
| - | 48 | ||
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| - | R107A1 78MM Pulse Rail Gun | ||
| - | Modern | ||
| - | Type-3 APFSDS-LM | ||
| - | 48 | ||
| - | No other weaponry aside from Support Equipment | ||
| - | R115 115mm Heavy Railgun | ||
| - | Modern | ||
| - | Type-4 APFSDS-LM | ||
| - | Type-4 AMDP | ||
| - | 60 | ||
| - | No other weaponry aside from Support Equipment | ||
| - | Spike NLOS | ||
| - | Modern | ||
| - | Spike Anti-Tank Missiles | ||
| - | 40 | ||
| - | 2 per vehicle, Cannot be attached to a controllable elevation | ||
| - | 9M133 Kornet ATGM | ||
| - | ECW+ | ||
| - | Kornet ATGM | ||
| - | 20 | ||
| - | 2 per vehicle, may be mounted on the same elevation | ||
| - | |||
| - | *All ATGMs must have a fire delay of atleast 1 second between shots. | ||
| - | |||
| - | Secondary Weapons | ||
| - | WEAPON | ||
| - | ERA | ||
| - | AMMO | ||
| - | Point Value | ||
| - | Limits | ||
| - | AGL-6 Automat Grenade Launcher | ||
| - | LCW+ | ||
| - | Type-0 Explosive | ||
| - | 6 | ||
| - | |||
| - | |||
| - | 20-K 45mm L/46 Rifled Gun | ||
| - | Interwar+ | ||
| - | Type-2 APHE | ||
| - | Type-2 AP | ||
| - | 10 | ||
| - | |||
| - | |||
| - | M3 75mm Tank Gun | ||
| - | WW2+ | ||
| - | Type-3 AP | ||
| - | Type-3 HE | ||
| - | Type-3 CAN | ||
| - | 12 | ||
| - | |||
| - | |||
| - | M1940 F-34 76.2mm Tank Gun | ||
| - | WW2+ | ||
| - | Type-3 AP | ||
| - | Type-3 HE | ||
| - | 12 | ||
| - | |||
| - | |||
| - | 35mm Oerlikon GDF | ||
| - | LCW+ | ||
| - | Type-1 Airburst | ||
| - | 12 | ||
| - | Note: Only works with a target lock, will not do damage otherwise | ||
| - | 30mm Mauser MK30 | ||
| - | Modern | ||
| - | Type-1 HE | ||
| - | 16 | ||
| - | |||
| - | |||
| - | 30mm Shipunov Grom 2A42 | ||
| - | LCW+ | ||
| - | Type-1 HE | ||
| - | 20 | ||
| - | |||
| - | |||
| - | M242 25mm Bushmaster | ||
| - | LCW+ | ||
| - | Type-1 AP | ||
| - | Type-1 HE | ||
| - | 30 | ||
| - | 1 per vehicle | ||
| - | |||
| - | Support Equipment | ||
| - | ITEM | ||
| - | ERA | ||
| - | AMMO | ||
| - | Point Value | ||
| - | Limits | ||
| - | Smoke Grenade Launcher | ||
| - | All | ||
| - | Type-0 Smoke | ||
| - | 0 | ||
| - | |||
| - | |||
| - | MG-7A Hammer Coaxial Machinegun | ||
| - | All | ||
| - | Type-0 Conventional | ||
| - | 0 | ||
| - | Max 4 Per Vehicle. | ||
| - | Offensive Weapon | ||
| - | MG-7L Hammer RWS | ||
| - | Modern | ||
| - | Type-0 Conventional | ||
| - | 8 | ||
| - | Max 1 per Vehicle. | ||
| - | Offensive Weapon | ||
| - | MG-12 Troika | ||
| - | All | ||
| - | Type-0 Conventional | ||
| - | 6 | ||
| - | Max 4 Per Vehicle. | ||
| - | Offensive Weapon | ||
| - | Direct-Fire APS “Arena” | ||
| - | LCW+ | ||
| - | Arena APS Canister | ||
| - | 0 | ||
| - | Max 6 per Vehicle | ||
| - | Iron Fist APS | ||
| - | Modern | ||
| - | Iron Fist APS Canister | ||
| - | 18 | ||
| - | |||
| - | |||
| - | 81mm Mortar | ||
| - | ECW+ | ||
| - | Type-3 HE | ||
| - | Type-3 Smoke | ||
| - | 18 | ||
| - | Max 1 per vehicle, Manually loaded only | ||
| - | APS Radars | ||
| - | LCW+ | ||
| - | None | ||
| - | 0 | ||
| - | |||
| - | |||
| - | V/A28-M Electronic Countermeasure System | ||
| - | LCW+ | ||
| - | None | ||
| - | 4 | ||
| - | Max 1 per vehicle | ||
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| - | CALCULATING YOUR BATTLE RATING | ||
| - | Once you have constructed, | ||
| - | Weight + Speed + Loader Style + Weapons (Main and Secondary) + Stabiliser Style + Support Equipment = Total, divided by 12. | ||
| - | |||
| - | Example: Replica T-72, Late Cold War Era | ||
| - | 44 ton vehicle + 68km/h speed + Connector Autoloader + Mechanical Stabilizer + 125mm 2A46M-5 Cannon = Total/12 | ||
| - | 44 + 48 + 6 + 6 + 36 = 140 / 12 = BR 11.6 | ||
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| - | You can use this template to help keep track of your vehicle' | ||
| - | Vehicle | ||
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| - | Weight | ||
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| - | Speed | ||
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| - | Loader | ||
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| - | Stabilizer | ||
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| - | Weapons | ||
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| - | Support Equipment | ||
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| - | Total BR | ||
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| - | You can use this Calculator courtesy of Saticron to assist in finding your BR | ||
| - | SETB BR Calculator | ||
| - | ERA-SPECIFIC RULES | ||
| - | SETB uses additional rules and limitations based upon the intended era. This also includes an expectation of design aesthetic. An Abrams, despite being rule legal, would not be allowed in Interwar. If you are unsure if a vehicle meets this requirement, | ||
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| - | Each Era has a BR Range of Low and High, a “Low BR” Vehicle is granted 2 spawns, while a “High BR” Vehicle is granted 1. | ||
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| - | INTERWAR PERIOD | ||
| - | 1918-1937 | ||
| - | BR Low 0.1 - 3.9 | ||
| - | BR High 4.0 - 7.0 | ||
| - | Build Limits | ||
| - | 80-ton Vehicle Weight Limit | ||
| - | Speed Modifier 3 | ||
| - | Guns Must be Manually Loaded | ||
| - | Engine required | ||
| - | 2 battery max | ||
| - | Banned Blocks | ||
| - | 100mm Armor Blocks | ||
| - | 500mm Armor Cube | ||
| - | Composite Armor, ERA | ||
| - | AI Blocks or Scripts that give AI capabilities | ||
| - | Stabilizers | ||
| - | APS (Active Protection Systems) | ||
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| - | WORLD WAR II | ||
| - | 1938-1945 | ||
| - | BR Low 5.0 - 7.9 | ||
| - | BR High 8.0 - 10.0 | ||
| - | Build Rules | ||
| - | 80-ton Vehicle Weight Limit | ||
| - | Speed Modifier 2.25 | ||
| - | All offensive weapon costs are doubled | ||
| - | Guns Must be Manually Loaded | ||
| - | Engine required | ||
| - | 3 Batteries max | ||
| - | Mechanical Gyroscope Stabilisers (non-script-based) are now allowed for elevation only. | ||
| - | Banned Blocks | ||
| - | 100mm Armor Blocks | ||
| - | 500mm Armor Cube | ||
| - | Composite Armor, ERA | ||
| - | AI Blocks or Scripts that give AI capabilities | ||
| - | Script-based stabilizers | ||
| - | APS (Active Protection Systems) | ||
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| - | EARLY COLD WAR | ||
| - | 1946-1960 | ||
| - | BR Low 5.0 - 7.9 | ||
| - | BR High 8.0 - 10 | ||
| - | Build Rules | ||
| - | 90-ton Vehicle Weight Limit | ||
| - | Speed Modifier 1.5 | ||
| - | Autoloaders via Connectors are legal | ||
| - | Engine Required | ||
| - | 4 Batteries Max | ||
| - | Manually Guided ATGMs may now be used, 1 Launcher Per Vehicle. | ||
| - | Maximum of seven (7) 500mm Armor Cubes per vehicle | ||
| - | Banned Blocks | ||
| - | Composite Armor, ERA | ||
| - | Guns that fire APFSDS | ||
| - | The 100mm D-10TS is allowed in ECW | ||
| - | Script-based Stabilizers | ||
| - | Fire and Forget ATGMs | ||
| - | Manually Guided Kornet’s are allowed | ||
| - | APS (Active Protection Systems) | ||
| - | Only 1 dedicated ATGM Carrier may be active per team at one time. | ||
| - | -A Dedicated ATGM Carrier is defined by a vehicle that exclusively uses ATGMs as its primary offense OR that is using the maximum number of ATGMs allowed | ||
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| - | LATE COLD WAR | ||
| - | 1961-1991 | ||
| - | BR Low 10.0 - 12.9 | ||
| - | BR High 13.0 - 15.0 | ||
| - | Build Rules | ||
| - | 90-ton Vehicle Weight Limit | ||
| - | Speed Modifier 1.25 | ||
| - | Engine Required | ||
| - | 4 Batteries Max | ||
| - | Autoloaders | ||
| - | Main Guns via Connector allowed | ||
| - | Autocannons via Conveyor allowed | ||
| - | Maximum of seven (7) 500mm Cube Blocks | ||
| - | Arena APS is now allowed with the following restrictions | ||
| - | Only four (4) launchers and two (2) radars per vehicle | ||
| - | Banned Blocks | ||
| - | Depleted Uranium Cladding, Nanoceramic Steel Matrix | ||
| - | Fire and Forget ATGMs | ||
| - | Script-based Azimuth Rotor Stabilization | ||
| - | Only 1 dedicated ATGM Carrier may be active per team at one time. | ||
| - | -A Dedicated ATGM Carrier is defined by a vehicle that exclusively uses ATGMs as its primary offense OR that is using the maximum number of ATGMs allowed | ||
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| - | MODERN | ||
| - | 1992-Present | ||
| - | BR Low 10.0 - 12.9 | ||
| - | BR High 13.0 - 16.0 | ||
| - | Build Rules | ||
| - | 100-ton Vehicle Weight Limit | ||
| - | Speed Modifier 1 | ||
| - | Autoloaders Allowed, no restrictions | ||
| - | 6 Battery Max | ||
| - | Maximum of four (4) Depleted Uranium Cladding per Vehicle | ||
| - | Maximum of seven (7) 500mm Cube Blocks | ||
| - | Only 1 dedicated ATGM Carrier may be active per team at one time. | ||
| - | -A Dedicated ATGM Carrier is defined by a vehicle that exclusively uses ATGMs as its primary offense OR that is using the maximum number of ATGMs allowed | ||
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| - | RESPAWN VEHICLES | ||
| - | Respawn Vehicles allow you to carry players to where they' | ||
| - | Each team can use a respawn vehicle without using one of their combat vehicle slots. If the team does not have one, staff will provide one. The number of allowed Respawn Vehicles will be determined at the start of a match. | ||
| - | Respawn Vehicles do not count as an active combat unit and do not adhere to the BR rating, meaning that if your team loses all of its vehicles and does not have the capacity to spawn more but their Respawn Vehicle is still active the team will still lose the match. | ||
| - | |||
| - | RESPAWN GROUND VEHICLE BUILD LIMITS | ||
| - | 40t empty weight Limit | ||
| - | Maximum of One (1) Secondary OR Four (4) Support Weapons | ||
| - | Maximum of 1 (one) Thermal Camera allowed, LCW+ | ||
| - | Cannot be equipped with Chobham Armor, Depleted Uranium Cladding, Nanoceramic Armor | ||
| - | Can be equipped with a single Electronic Countermeasure System. (if era allows) | ||
| - | May have 1 Iron Fist APS and up to 4 APS Radars (if era allows) | ||
| - | May have Explosive Reactive Armor (ERA) LCW+ | ||
| - | Must have a Survival Kit or equivalent block | ||
| - | They may carry any ammunition available to resupply allied vehicles. | ||
| - | They CANNOT be used to trigger an ammo explosion to knock out other vehicles. If this is done intentionally the knocked-out vehicle will be replaced and the triggering player ejected from the match. | ||
| - | Must also adhere to any Era-Specific rulesets being used per match. | ||
| - | HELICOPTERS | ||
| - | In ECW, LCW and Modern eras helicopters will be available as respawn vehicles and transports. You may use these to air lift vehicles, AT guns and spare parts as well as troops to the battlefield. | ||
| - | HELICOPTER BUILD LIMITS | ||
| - | 20 Ton dry weight max | ||
| - | May only use the following armor blocks | ||
| - | KGS 4mm and 12mm | ||
| - | Vanilla Light Armor | ||
| - | CAP Lightweight Armor | ||
| - | Max combined thrust of 64t | ||
| - | May only use Propellers/ | ||
| - | No Jet, Hydrogen, Ion, Oxygen thrusters allowed | ||
| - | Upwards only | ||
| - | Max of one 1x1x1 Battery | ||
| - | May have one VAP Stretcher or Survival Kit | ||
| - | Max of one Gyro set to 25% for control | ||
| - | May use any hydrogen engine in modlist | ||
| - | 1 Thermal Camera (LCW+) | ||
| - | Must have a system to simulate a Tail Rotor Spin in the event the tail rotor is shot off or damaged. | ||
| - | Helicopters cannot carry Engineer based Anti Tank Weaponry such as the 40mm Rocket Rifle, RO-1 and PRO-1 | ||
| - | |||
| - | Helicopter Weapons | ||
| - | May have a maximum of 6 weapons | ||
| - | Weapon | ||
| - | Era | ||
| - | Mod | ||
| - | Limits | ||
| - | Hammer MG7-A Coaxial | ||
| - | ECW+ | ||
| - | KGS | ||
| - | 4 per vehicle | ||
| - | AGL-6 Automat Grenade Launcher | ||
| - | ECW+ | ||
| - | KGS | ||
| - | 4 per vehicle | ||
| - | MG-12 Troika HMG | ||
| - | ECW+ | ||
| - | KGS | ||
| - | 4 per vehicle | ||
| - | 20mm Autocannon | ||
| - | ECW+ | ||
| - | CAP:O | ||
| - | 2 per vehicle | ||
| - | 81mm Mortar | ||
| - | ECW+ | ||
| - | KGS | ||
| - | 4 per vehicle | ||
| - | 20mm Rotary Cannon | ||
| - | LCW+ | ||
| - | CAP:O | ||
| - | 2 per vehicle | ||
| - | 30mm Chaingun | ||
| - | LCW+ | ||
| - | CAP:O | ||
| - | 1 per vehicle | ||
| - | Hydra Rocket Pod | ||
| - | LCW+ | ||
| - | CAP:O | ||
| - | 2 per vehicle, HE Rockets Only | ||
| - | Flare Launcher | ||
| - | LCW+ | ||
| - | CAP:O | ||
| - | Non-reloadable only, counts as a weapon slot. | ||
| - | Hellfire Missiles | ||
| - | Modern | ||
| - | CAP:O | ||
| - | 4 total Missiles | ||
| - | Hammer MG-7 RWS | ||
| - | Modern | ||
| - | KGS | ||
| - | 1 per vehicle | ||
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| - | TOWED WEAPONS | ||
| - | Respawn Vehicles may bring a Towed AT Gun or Artillery Piece with them onto the battlefield. | ||
| - | Towed Weapons must be towed behind the Respawn Vehicle by a hinge, rotor or mag plate and must be fully detached from the Towing Vehicle to be used in combat. The grid MUST look like a towed AT Gun, Artillery Piece, or AA Gun visually. | ||
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| - | Towed Weapon Build Limits | ||
| - | No armor blocks exceeding 25mm unless used as a counter weight on the back of the gun/frame | ||
| - | Maximum movement speed of 6 m/s when detached from towing vehicle | ||
| - | Max two Landing Gear/ | ||
| - | Towed Weapons may exceed the Battery Limits for their era | ||
| - | Weapons: May have one of the following configurations | ||
| - | 1 (one) Main Weapon | ||
| - | 2 (two) Secondary Weapons | ||
| - | 4 (four) Support Weapons | ||
| - | ARTILLERY VEHICLES | ||
| - | Certain maps will require the deployment of Artillery Vehicles. These Vehicles have access to special weapons in order to destroy objectives, breach walls or flush the enemy out of cover. They are only available in certain scenarios or on certain maps and do not count towards your team's available spawns. | ||
| - | Artillery Vehicles are not intended for tank on tank combat, and as such must fire from a stationary position. Similar to Respawn vehicles, they do not follow the regular BR system. | ||
| - | ARTILLERY LIMITS | ||
| - | In addition to the intended era rules Artillery Vehicles must also meet the following: | ||
| - | Loaded Mass Limit: 55 tons (wet mass) | ||
| - | Armor Thickness: No plates exceeding 25mm | ||
| - | Thermals: Max of 1 Thermal Camera (LCW+) | ||
| - | Restrictions: | ||
| - | No Composite (ERA, Chobham, Depleted Uranium, Nanoceramic) | ||
| - | No APS or ECM | ||
| - | No additional weapons aside from Troika' | ||
| - | No Stabilizers, | ||
| - | ARTILLERY WEAPONS | ||
| - | Weapon | ||
| - | Era | ||
| - | Limits | ||
| - | 81mm Mortar | ||
| - | ECW+ | ||
| - | 2 per Vehicle | ||
| - | 2A65 152mm Howitzer | ||
| - | LCW+ | ||
| - | 1 per Vehicle | ||
| - | BM-50 MLRS | ||
| - | LCW+ | ||
| - | 2 per Vehicle, must be Sequential Fired with a Shot Delay of at least 5 | ||
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| - | EQUIPMENT | ||
| - | Additional equipment, weapons, and spare parts are available to be loaded into your vehicle. | ||
| - | Item | ||
| - | Era Restrictions | ||
| - | Ammo | ||
| - | Limits | ||
| - | Medkit | ||
| - | none | ||
| - | none | ||
| - | none | ||
| - | Spare Parts/ | ||
| - | none | ||
| - | none | ||
| - | none | ||
| - | Welder | ||
| - | none | ||
| - | none | ||
| - | none | ||
| - | Grinder | ||
| - | none | ||
| - | none | ||
| - | none | ||
| - | .45 Handgun | ||
| - | none | ||
| - | .45 Handgun Magazine | ||
| - | none | ||
| - | 5.56mm Burst Rifle | ||
| - | none | ||
| - | 5.56 Burst Magazine | ||
| - | none | ||
| - | 7.62mm Light Machine Gun | ||
| - | none | ||
| - | 7.62 Box Magazine | ||
| - | 2 Per Vehicle | ||
| - | 9mm Handgun | ||
| - | none | ||
| - | 9mm Handgun Magazine | ||
| - | none | ||
| - | 9mm Submachine Gun | ||
| - | none | ||
| - | 9mm SMG Magazine | ||
| - | none | ||
| - | 5.56mm Assault Rifle | ||
| - | none | ||
| - | 5.56 Assault Rifle Magazine | ||
| - | none | ||
| - | 7.62mm Marksman Rifle | ||
| - | none | ||
| - | 7.62 DMR Magazine | ||
| - | 2 Per Vehicle | ||
| - | .45 Submachine Gun | ||
| - | none | ||
| - | .45 SMG Magazine | ||
| - | none | ||
| - | Anti-Tank Rifle | ||
| - | none | ||
| - | 20x128mm Box Magazine | ||
| - | 4 Per Vehicle | ||
| - | Enfield SMLE | ||
| - | none | ||
| - | .303 Stripper Clip | ||
| - | none | ||
| - | 6.5mm Semi Automatic Rifle | ||
| - | none | ||
| - | 6.5mm 12 Round Box Magazine | ||
| - | none | ||
| - | 8mm Leewis-Brenfield Automatic Rifle | ||
| - | none | ||
| - | 8mm Magazine | ||
| - | none | ||
| - | AWG Throwable Grenade | ||
| - | none | ||
| - | AP Grenade | ||
| - | HE Grenade | ||
| - | none | ||
| - | Bazooka | ||
| - | None | ||
| - | M1 60mm Rocket | ||
| - | 1 Per Respawn Vehicle | ||
| - | RPG-7 | ||
| - | ECW+ | ||
| - | RPG-7 PG-7V | ||
| - | 2 Per Respawn Vehicle | ||
| - | RO-1 Rocket | ||
| - | Launcher | ||
| - | LCW+ | ||
| - | Rocket | ||
| - | 1 per Respawn | ||
| - | PRO-1 Rocket Launcher | ||
| - | LCW+ | ||
| - | Rocket | ||
| - | 1 per Respawn Vehicle Only | ||
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rules.1761150221.txt.gz · Last modified: by gifted
